Back to the midway
A mystery machine
Crankaboom
Crank it with friends. Walk away before it goes KABOOM.
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About this booth
Nobody knows what the machine does. Every crank it does something new: a cow holding tickets, a jar of polite bees, a grandfather clock in a tutu. Crank it with up to 8 friends (or bots) to win tickets, but watch the glitch lamps. A second glitch of the same kind and the machine goes KABOOM, and anyone still standing next to it loses their haul. Stay or walk? Walk alone and you grab the tray. Your hard hat saves you once. Most tickets after four shifts wins.
- Players
- 1–8, online
- Plays in
- Your browser (Phaser)
Booth words
- Crank
- One go of the machine. It always does something new.
- Haul
- Tickets you have earned this shift. You lose it if the machine goes KABOOM while you are still there.
- Banked
- Tickets you kept by walking away. Banked tickets are safe and decide the winner.
- Glitch lamp
- Lights up the first time a glitch (bees, jelly, float, ghost or ducks) happens in a shift.
- KABOOM
- A second glitch of a lit type. Everyone still at the machine loses their haul.
- Tray
- Leftover tickets. Walk away alone and the whole tray is yours.
- Hard hat
- Once a game: put it on and the next KABOOM this shift can’t take your haul.
- Weirdness
- Climbs every crank. Higher weirdness means bigger prizes and stranger machine behaviour.
How to play
- TapPress STAY, WALK or HARD HAT
- 1 / SStay at the machine
- 2 / WWalk away and bank your haul
- 3 / HHard hat (once a game: survive one KABOOM)
- EscPause (practice games)